No problem. Also, just to let you know (in case you don't know already....if you do, my apologies): the Cloudiness setting works in conjunction with Transparency. So, since there's only a little bit of transparency, the Cloudiness will be slight, which is why you probably needed it set at 1. Another thing, you can only see the results of the Cloudiness when you render and, in order for it to work, Gloss/Translucency needs to be checked in the Rendering Options. This is also the case for the Roughness parameter.
The texture looks good!