In this tutorial, I'll show you how to create a 3D Egg/Teardrop in Art of Illusion (AoI) in just a few simple steps. Here's a screenshot of the final output:
My screenshots may look differently than what's appearing on your screen. This might be due to using a different Display Mode. You can easily change yours in the main AoI window by going to Scene > Display Mode and choosing the desired mode or in the Triangle Mesh editor by going to View Menu > Display Mode and choosing the desired mode. Additionally, I may switch between modes for better access to the edges/vertices on the backside, for a better overall view, or just because I can!
Step 1Open AoI and click on the Create Sphere Button
While holding down the shift key to make it a perfect sphere, drag out a sphere in any of the windows like so:
Step 2Now, right click on the Sphere name in the Objects List and choose 'Convert to Triangle Mesh...' (This is so we can edit the individual vertices)

and accept the default settings in the following dialog window.
Step 3Now, double-click on the Sphere name in the Objects List to open the triangle mesh editor and select all of the vertices by using the Ctrl+A keyboard combination. The results should look like so, with the selected vertices being highlighted in pink.
Step 4Next, click on the Taper Button
You'll notice that there are 4, two-headed handles at each corner of the object like so:
Egg ShapeClick and drag on one of the upper handles
while holding down the Shift & Ctrl keys just a little bit (which will cause it to taper to the center in a uniform manner). If you click on the left handle, drag to the right. If you click on the right handle, drag to the left.
Do this until your shape resembles this:
TeardropTo create a teardrop shape, do the same steps for the egg, but instead of dragging with the Taper Tool just a little bit, taper until the tool pinches the vertices together at the top (remember to hold down the Shift & Ctrl keys while dragging to taper uniformly to the center)
Step 5 Now, smooth your model, Mesh Menu > Smoothing Method > Approximating


Step 6Click the Ok button at the bottom of the Triangle Mesh Editor Window, apply some textures/materials, and render.